<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hyprland on Bist.be</title><link>https://bist.be/tags/hyprland/</link><description>Recent content in Hyprland on Bist.be</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><copyright>2024 Bist.be</copyright><lastBuildDate>Fri, 08 May 2026 00:00:00 +0200</lastBuildDate><atom:link href="https://bist.be/tags/hyprland/index.xml" rel="self" type="application/rss+xml"/><item><title>Per-App HiDPI Scaling Fixes on Omarchy</title><link>https://bist.be/posts/hidpi-scaling-omarchy/</link><pubDate>Fri, 08 May 2026 00:00:00 +0200</pubDate><guid>https://bist.be/posts/hidpi-scaling-omarchy/</guid><description>Everything looks sharp. Your fonts are crisp, your terminal is pixel-perfect, and Hyprland is rendering at exactly the right density for your HiDPI display. Then you launch Bambu Studio and it fills half your screen like it thinks your monitor is a billboard.
That&amp;rsquo;s the GDK_SCALE problem. Omarchy sets GDK_SCALE=2 globally for HiDPI support, and most apps handle it gracefully. But some — especially apps built on wxWidgets or Qt — either don&amp;rsquo;t understand it or apply it on top of their own scaling logic, ending up twice as large as they should be.</description></item></channel></rss>